THMA: Games And AI
A visualization project for the Games and AI module at the TH Mannheim made for teaching or self-learning contexts, featuring a behavior-tree controlled character.
A complete collection of my work, experiments, and open-source contributions.
A visualization project for the Games and AI module at the TH Mannheim made for teaching or self-learning contexts, featuring a behavior-tree controlled character.
A game created at the Godot Camp 2025 about catching enough fish to feed the hungry wolves and your family.